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N64 Playable

Banjo-Tooie (Vidanox)

Game: Banjo-Tooie → (N64, 2000)

A native PC port of the US Nintendo 64 version, made by static recompilation with N64Recomp and rendered with RT64: the MIPS code is translated to C once, and there is no emulator at runtime. It adds widescreen, high refresh rates, and an in-game settings menu. The README calls it playable end to end: it verifies boot, the attract loop, the intro cutscene, gameplay, repeated scene transitions, audio, controller input, overlay load and unload, and saving, all on Windows x64; the Linux build is newer. Version 1.0.1 (October 25) provides a Windows zip, a Linux tar.gz, and a Flatpak. The repository includes the C code generated from the ROM (about 85 MB, RecompiledFuncs folder).

You needYour own Banjo-Tooie (USA) ROM, which you choose with Select ROM in the launcher. Plus a GPU with Direct3D 12 (Shader Model 6) or Vulkan 1.2 and, on x86-64, an SSE4.1 CPU.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
Vidanox
Original studio
Rare
Year
2000
Stars
23
Last activity
2026-10-25 · 5 days ago
Latest version
v1.0.1 · 2026-10-25
License
GPL-3.0
Language
C
View repository ↗
mipsplatformerwidescreen60fps+

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