Banjo-Tooie (Xbox 360)
Game: Banjo-Tooie → (N64, 2000)
A native port of Banjo-Tooie that uses the Xbox 360 Xbox Live Arcade re-release as its source, made by statically recompiling its PowerPC code to C++ with the ReXGlue SDK. The result is a real Windows and Linux executable, with no emulator at runtime and no N64 ROM involved in the pipeline. According to the README it is playable end to end from boot: title screen, main menu, save select, the full intro cutscene, and free roaming, confirmed on Windows (with an NVIDIA GPU) and on a real Steam Deck, with controller, keyboard and mouse, and saving. It admits that the recompilation missed some of the game’s roughly 22,000 functions and that stability beyond the opening areas is lightly tested. It is distributed as a single launcher (Banjo-Tooie.exe on Windows, Banjo-Tooie on Linux) that extracts the data from your package; version 0.1.1 is from August 12. One of its 5 commits lists Claude as a co-author.
You needYour own Banjo-Tooie XBLA package (the STFS container you copy off your own Xbox 360 profile). The launcher checks the default.xex against the exact XBLA build it was tested with and refuses another region or revision. Windows or Linux, including the Steam Deck.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- iron-jay
- Original studio
- Rare
- Year
- 2009
- Stars
- 8
- Last activity
- 2026-08-12 · 2 months ago
- Latest version
- v0.1.1 · 2026-08-12
- Language
- Python
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Banjo-Tooie
2
Banjo-Tooie (some-scurvy-dog) · Banjo-Tooie (Vidanox) See all →