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Xbox Experimental

Black (portingpete)

Game: Black → (Xbox, 2006)

Black 2006 Recomp: a static recompilation of the Xbox version for Windows, separate from TGP482’s and Spark198rus’s ports and built with xboxrecomp; on Linux it runs through Wine or Proton, and since alpha.2 it can be built entirely on Linux. It draws with Direct3D 11 and has keyboard and mouse, XInput controllers, and native audio. Its launcher checks your disc, copies it, installs any missing tools with winget, and builds the game on your machine; it also has settings, key rebinding, a save editor to unlock missions, and menus in six languages. It adds ambient occlusion (SSAO, HBAO, HBAO+, or GTAO), screen-space reflections in place of the 128×128 environment maps, a wider field of view, a photo mode, checkpoints kept between sessions, an optional crosshair and hit markers, and experimental two-player split screen. It optionally supports the BLACK HD Reimagined texture pack, made for the PS2 version and downloaded separately from ModDB, through a table that pairs 1,161 game textures with the pack’s files. It has been tested through the first mission; the rest hasn’t been played through. The latest published release, 0.1.0-alpha.2, came out on October 14. Its README says it was developed with help from Claude Code and OpenAI Codex. The repository includes translations of the game’s 1,724 menu texts into five languages and subtitles for nine cutscenes, with an English transcript of their dialogue and its translations; the original menu text is taken from your copy.

You needYour own copy of Black for Xbox, the supported release (default.xbe must match the SHA-256 given in the README), as an ISO (XISO or a full Redump dump) or an extracted folder; other releases and the PS2 version won’t work. Plus 64-bit Windows, a CPU with AVX2, and a Direct3D 11 graphics card; building needs Visual Studio 2022’s C++ tools, CMake, Python, and Rust, which the launcher can install. On Linux, Wine or Proton with native d3dcompiler_47.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
portingpete / PauloVx
Original studio
Criterion Games
Year
2006
Stars
204
Last activity
2026-10-28 · 2 days ago
License
MIT
Language
C
View repository ↗
x86first-person shooterwidescreenai-assisted

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