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Black (TGP482)

Game: Black → (Xbox, 2006)

A native Windows port of the Xbox version, built with XboxXBE-Recomp, the same author’s static recompilation tool. On first launch it compiles the game’s code for your machine. It replaces the original 640×480 with your monitor’s resolution and adds a 20–200% render scale, a 45–140° field of view, frame rates beyond the Xbox’s 30 fps cap, HDR, up to 8x MSAA and SMAA, ambient occlusion (SSAO or GTAO), and up to 16x draw distance. It has keyboard and mouse with raw input and rebindable controls, and SDL3 controller support with gyro aiming. V2 (October 18) added a controller options page and put every option page in the pause menu.

You needThe files from your own copy of Black for Xbox, US or European release, as an ISO or extracted. Plus 64-bit Windows 10, a CPU with SSE4.2, and a Direct3D 12 graphics card. Building it requires the US release’s default.xbe.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
TGP482
Original studio
Criterion Games
Year
2006
Stars
825
Last activity
2026-10-29 · 2 days ago
Latest version
V3 · 2026-10-29
Language
C++
View repository ↗
x86first-person shooterwidescreen

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