PlayStation 2Konami, 2005
PS2 Experimental

Castlevania: Curse of Darkness

Game: Castlevania: Curse of Darkness (PS2, 2005)

PS2

“Noble Archimedes” is an experimental Windows x64 recompilation project for Castlevania: Curse of Darkness (US PS2 version, SLUS-21168). The EE executable is translated locally from MIPS to C++ and compiled to native code; the runtime supplies scheduling, memory, VIF/GIF, controllers, and storage. The default renderer is paraLLEl-GS on Vulkan, and there is a hybrid mode using PCSX2’s GS through a DLL, which doesn’t run the whole emulator. According to its README of October 15, playable development builds exist, with about 53 fps measured in gameplay transitions after optimizing the scheduler and adding a native VIF1 worker, against a target of 58 to 60; the 0.2.1 notes measure 14.43 fps in the courtyard. It distributes no ISO, executable, assets, translated code, microcode, or compiled binaries: version 0.2.1 (October 16) is a 357 KB source-only Windows kit, opened through command launchers after building the host on your PC.

You needYour own lawfully obtained copy of the game (PS2, USA, SLUS-21168), from which the code is generated locally. Windows x64, MinGW-w64 GCC/G++ 15.2, Python 3.12, CMake and Ninja, and a Vulkan driver.

How it gets to PC
Static recompilation
Console
PlayStation 2
Architecture
Emotion Engine
Author
sergiomanzur
Original studio
Konami
Year
2005
Stars
43
Last activity
2026-11-10 · 1 day ago
Language
C++
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emotion-engineactionvulkan
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