Crash of the Titans (CrashRecomp)
Game: Crash of the Titans → (Xbox 360, 2007)
CrashRecomp: a Definitive Edition of Crash of the Titans for Windows, made by statically recompiling the Xbox 360 version’s PowerPC code to x86-64 with XenonRecomp, plus a runtime that replaces the console’s graphics, audio, input, files, and saves. It plays at the original 30 fps or unlimited, windowed or fullscreen, with internal resolutions up to 4K, DLSS and DLAA (RTX) or FSR 3.1, FXAA and SMAA, rebindable keyboard and mouse, and Xbox and PlayStation (DualSense) controllers. It adds a Brazilian Portuguese translation and subtitles for all dialogue and cutscenes. Version 1.04 (October 24) draws the scene in one pass instead of the console’s three tiles, runs the game’s Direct3D command building as native code, and compiles shaders at install: in the heaviest scene it went from about 180 to about 500 fps on a Ryzen 7 5700X with an RTX 5080. Version 1.0 (October 22) also offered, as an option, an “HD AI Remaster” pack of about 3.3 GB with AI-upscaled textures and smoothed models. The installer builds everything on your PC from your copy, installing nothing on the system. All 31 commits in the repository list Claude as a co-author.
You needYour own copy of Crash of the Titans for Xbox 360, as the game folder (default.xex, default.rcf…). Plus 64-bit Windows; version 1.03 and later bundle their own build tools. DLSS needs an NVIDIA RTX card; FSR works on any GPU.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- VitoMiguelF
- Original studio
- Radical Entertainment
- Year
- 2007
- Stars
- 113
- Last activity
- 2026-10-31 · today
- Latest version
- v1.07 · 2026-10-26
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Crash of the Titans
1