PlayStation 3FromSoftware, 2009
PS3 Fully playable

Demon's Souls (timboat)

Game: Demon's Souls → (PS3, 2009)

PS3

A native Windows port of the US PS3 release (BLUS-30443), by static recompilation with ps3recomp: about 94,000 PPU functions and 12 SPU programs are translated to C/C++ and run on a PS3 runtime with Direct3D 12. It’s a separate project from JonathanDC64’s. The whole game is playable, with sound, music, and movies, though there’s no online play yet. 60 fps is recommended, since sound drifts out of sync above it. It offers 30 to 240 fps or unlimited, VRR, resolution up to 4x and sharper shadows, texture dumping and replacement, glTF model export and import, support for the PC Remaster mod, skipping the intro, keyboard and mouse with a pointer in the menus, remappable keys, XInput controllers, and an updater. On Linux and the Steam Deck it runs through Proton, and on Apple silicon Macs there’s an experimental native Metal build that so far reaches the start of the tutorial. The game is built on your PC with SETUP.bat. The repo includes a patch with fragments of the game’s translated code. 87 of its 97 commits list Claude as a co-author.

You needYour own disc image of Demon’s Souls for PS3, US release (BLUS-30443), as an .iso, a Redump .zip, or a folder with PS3_GAME; if it’s encrypted, also its disc key (the .dkey or Redump’s «Disc Key» line). Setup downloads Python, Git, LLVM, and the PS3 keys published by RPCS3. Plus 64-bit Windows 10 or 11 with a Direct3D 12 GPU and about 14 GB free; through Proton on Linux, about 25 GB.

How it gets to PC
Static recompilation
Console
PlayStation 3
Architecture
Cell/PPE
Author
timboat
Original studio
FromSoftware
Year
2009
Stars
213
Last activity
2026-11-11 · today
Latest version
v2026.11.08 · 2026-11-08
Language
Python
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powerpcrpg60fps+widescreenai-assisted
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