Dragon Ball GT: Final Bout (mstan)
Game: Dragon Ball GT: Final Bout → (PS1, 1997)
A static recompilation of Dragon Ball GT: Final Bout (US version, SLUS-00493) for Windows with psxrecomp. It has adaptive widescreen up to 21:9, with a repositioned HUD and expanded stage backgrounds; higher internal resolution; save states; and two-player netplay, through online lobbies (which may ask you to sign in with Discord) or over LAN or direct IP, plus local versus. The optional “FuniDub” mod replaces the original voices with the English recordings from Dragon Ball Z: Budokai Tenkaichi 3, extracted on your machine from your own ISO of that game, with no audio downloaded or distributed; it covers 386 of 389 selected voice cues (introductions, combat sounds, attack calls, and victory lines), it isn’t a word-for-word translation, and mouth animation doesn’t always match. 1.0.0 (October 15) is the first release: testing has focused on combat, widescreen, audio, and multiplayer, and some scenes, effects, and progression routes remain untested. Its documentation states it was developed with GPT-6.1 Sol AI subagents.
You needYour own Dragon Ball GT: Final Bout disc image (PS1, US version, SLUS-00493) as CUE + BIN. For the FuniDub mod, also your US Dragon Ball Z: Budokai Tenkaichi 3 ISO for PS2 (SLUS-21678). No console BIOS or compiler install is needed. 64-bit Windows. For netplay, both players need the same release and the same disc.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- mstan
- Original studio
- TOSE / Bandai
- Year
- 1997
- Stars
- 2
- Last activity
- 2026-10-31 · today
- Latest version
- v1.0.1 · 2026-10-31
- Language
- Python
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