Dragon Ball GT: Final Bout (novapowers0)
Game: Dragon Ball GT: Final Bout → (PS1, 1997)
A static recompilation of the US release (SLUS-00493) for Windows, built with PSXRecomp and recomp-ui: the original MIPS code is compiled into native code in a standalone executable with a launcher, mods, and rendering settings. It has 16:9 or adaptive widescreen, which for now only stretches the picture; a software renderer as the reference and experimental Vulkan; a PGXP variant for more geometric precision; and netplay over LAN or direct IP, built in but not fully tested. Version 0.2.0 added two optional mods: “Combate renovado” (renewed combat), which adds input assistance, aerial follow-ups, and changes to movement, defense, hit-stop, and ki, with a slightly wider camera; and one that unlocks all 17 fighters. The latest, 0.2.1 (October 19), is an experimental pre-release that fixes a blocking wait, though intermittent exits in the original mode remain with no known cause; the latest stable release is 0.1.1, from September 26. Since 0.2.0 the download is ready to play: you only pick your disc. Its documentation includes reports from work sessions carried out by Claude.
You needYour own US copy of Dragon Ball GT: Final Bout for PS1 (SLUS-00493), with the data track as a .bin and its .cue; baserom.md lists its size and its MD5 and SHA-1 checksums. Plus 64-bit Windows.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- novapowers0
- Original studio
- TOSE / Bandai
- Year
- 1997
- Stars
- 32
- Last activity
- 2026-10-19 · 11 days ago
- Latest version
- v0.1.1 · 2026-09-26
- License
- MIT
- Language
- Python
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