Dragon Ball Z: Budokai Tenkaichi 2
Game: Dragon Ball Z: Budokai Tenkaichi 2 (PS2, 2006)
BT2 Recomp: a native Windows port of the North American PS2 release (SLUS-21441), by static recompilation with PS2Recomp: the game’s code (11,139 EE functions and 494 in the DBZP.BIN overlay) is translated to C++ and runs on a small native layer, with no emulator. Requests to the IOP (disc, controller, memory card, sound) are answered on the PC without running any IOP code, and graphics go through paraLLEl-GS on Vulkan. It takes BT3-Recomp and Tenkaichi3Decomp, by z3xox, as architecture references. The README calls it early development: versus battles are playable with a controller at the original speed, with the enemy AI computing the same as in PCSX2 at the calls compared, and story mode (all 200 parts and 73 towns), Ultimate Battle Z, the tournaments, and training run without stopping, but the story hasn’t been played through and saving to the memory card hasn’t been tried yet. It offers HD textures with Sal9im’s AI-upscaled PCSX2 pack (not included), super-sampling up to 16x, widescreen in fights, cutscenes, and the story map (menus and the HUD are stretched), 60 fps battles with an in-between frame, shorter loading, and pushing in beam struggles with buttons instead of the stick. There’s no release: it’s built from source, and the game’s code is generated on your PC from your disc. The README says AI tools are used for coding, investigation, and documentation.
You needYour own .iso image of Dragon Ball Z: Budokai Tenkaichi 2 for PS2, North American release (SLUS-21441). To build it, 64-bit Windows 10 or 11 with Visual Studio 2022 (C++ tools) and CMake. To play, by the README’s estimates, a 4-core CPU, 4 GB of RAM, a Vulkan GPU such as a GeForce GTX 1050 Ti or Radeon RX 570, and 3.2 GB free; about 12 GB with the texture pack.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 2
- Architecture
- Emotion Engine
- Author
- oric212
- Original studio
- Spike
- Year
- 2006
- Stars
- 17
- Last activity
- 2026-11-10 · 1 day ago
- License
- GPL-3.0
- Language
- C++
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