flOw
Game: flOw (PS3, 2007)
A static recompilation of the PS3 (PSN, NPUA80001) version of flOw, a game that never came out on PC: the EBOOT’s 102,056 PowerPC functions are translated to C and linked against ps3recomp, a runtime that stands in for the PS3’s system, into a Windows executable with Direct3D 12, WASAPI sound, and XInput controllers. It isn’t playable yet: the PhyreEngine engine boots, creates its subsystems, and keeps a frame loop running, and a level scene shows up, drawn by its own scene builder from the level’s data, but the title’s state machine doesn’t move forward. Since v0.6.0 it loads Sony’s real libsre.prx, decrypted, for cellSpurs. There are no prebuilt executables: the translated code is generated on your PC, in about 2 to 3 hours, and isn’t in the repository. Its last 100 commits all list Claude as a co-author.
You needYour own copy of flOw for PS3 (NPUA80001, from PSN), with its EBOOT decrypted as EBOOT.elf (the project did it with RPCS3 and the .rap license). To build it, Python 3.8 or later, CMake 3.20 or later, Visual Studio 2022 (or Clang or GCC), and a ps3recomp checkout.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- sp00nznet
- Original studio
- thatgamecompany
- Year
- 2007
- Stars
- 20
- Last activity
- 2026-10-25 · 17 days ago
- License
- MIT
- Language
- C++
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