Hogs of War
Game: Hogs of War (PS1, 2000)
A static recompilation of Hogs of War in its German edition, Frontschweine (Infogrames, 2000), with psxrecomp (in the Nero2611/psxrecomp fork, frontschweine branch) and recomp-ui. The game’s MIPS code is translated to C and compiled into a Windows program; it is not an emulator. According to its README, the game plays from start to finish. It comes with six enhancements you switch on or adjust on the launcher’s Mods page: a 200% CPU overclock to remove the original’s slowdowns, 16:9 or 21:9 widescreen with the HUD kept at 4:3, CD audio smoothing, instant loading from an extracted copy of the disc, fast enemy AI, and a 60 Hz mode like the PAL/NTSC selector patch, with battles at 30 fps instead of 25 and everything 20% faster. Version 0.1.0 (October 13) is a setup package with the setup program and the sources, with no game data and no translated game code, which is generated and built on your PC. The license is PolyForm Noncommercial 1.0.0.
You needYour own copy of the game: the German PAL edition (SLES-02767) as a CUE file with its three BIN tracks; the build checks the data track against known checksums and other editions aren’t supported. 64-bit Windows 10 or 11, Git, and Python 3.11 or newer; the compiler downloads itself and no BIOS is needed, since it uses OpenBIOS.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- Nero2611
- Original studio
- Infogrames
- Year
- 2000
- Stars
- 14
- Last activity
- 2026-10-13 · 29 days ago
- Latest version
- v0.1.0 · 2026-10-13
- Language
- C
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