JoJo's Bizarre Adventure: Heritage for the Future
Game: JoJo's Bizarre Adventure: Heritage for the Future (PS1, 1999)
A native macOS port of the US PlayStation release (SLUS-01060), made by static recompilation with psxrecomp. On top of that, the game’s code is being replaced with native C one function at a time, and each replacement is checked against the original on thousands of captured game states before it’s allowed to run. The 1v1 fight engine already runs natively (918 functions, checked against 97,634 states with no mismatches). All 22 characters, the 4 bosses, the 33 stages, and the VS and training modes have native code, with 3,573 of their 7,188 functions verified; Story and Arcade modes run on the recompiled code. It has only been tested on Apple Silicon Macs. The repository includes files extracted from the disc (the executable, graphics, and audio): its author states they have Capcom’s permission to include them, and you still supply the disc image yourself. It states it was built with AI agents (Claude Code and Codex), directed and reviewed by a human.
You needYour own US copy of JoJo’s Bizarre Adventure for PlayStation (SLUS-01060), as a .cue and .bin. It builds on macOS (tested on Apple Silicon) with the Xcode command line tools, CMake, Ninja, Python 3, Git, and Git LFS.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- MenuuTUX
- Original studio
- Capcom
- Year
- 1999
- Stars
- 5
- Last activity
- 2026-10-16 · 26 days ago
- Language
- C
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