Super Nintendo / Super FamicomElectronic Arts, 1993
SNES / Super Famicom Experimental

Jungle Strike (SNES)

Game: Jungle Strike → (Mega Drive / Genesis, 1993)

SNES

A native Windows version of the Super Nintendo Jungle Strike, made by static recompilation: the ROM’s S-CPU (65816) and audio driver (SPC700) code was translated ahead of time into C, with no interpreter or emulator fallback, and the repository includes that generated code, which comes from the game’s ROM. The rest of the machine (PPU, DMA, timers, S-DSP) is reimplemented in the project itself, with a Windows launcher that saves and loads states, configures controllers and audio, and takes screenshots. It adds a 16:9 widescreen mode (512 × 288), flagged as experimental. According to the README, mission 1 has been tested at its corners and with weapons and mission 2 only partly; the remaining game transitions are still being tested. The latest release is 1.1.0, from October 17; the first, 1.0.0, is from September 1. The published Windows build is a prebuilt executable made from that generated code.

You needYour own Jungle Strike SNES ROM, the USA/Canada (NTSC) release, unheadered, in .sfc format, 2,097,152 bytes with SHA-256 8d812ea4fa897274116f7f43bc689e110f1cfbd3f7eb3a1737c2a85d36369159; the launcher checks the full identity before allowing play. Windows 10 or 11.

How it gets to PC
Static recompilation
Console
Super Nintendo / Super Famicom
Architecture
65816
Author
Junior-Jones
Original studio
Electronic Arts
Year
1993
Stars
10
Last activity
2026-11-09 · 2 days ago
Latest version
v1.1.0 · 2026-10-17
License
Zlib
Language
C
View repository ↗
65816actionwidescreenstatic-recomp
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