Knife Edge: Nose Gunner
Game: Knife Edge: Nose Gunner (N64, 1998)
A native Windows and Linux port of the US version, made with N64Recomp, N64ModernRuntime, and RT64. The README calls it playable and stable: it boots through the Kemco logo, title screen, and attract loop into the menus and gameplay, verified on real hardware through stage 4 (including an alternate stage path), with correct music and sound effects; completing the campaign is still unverified. It includes high resolution, widescreen, full height, HUD relocation, high frame rate (experimental), gamepad and mouse-aim support. The releases (0.0.3, from August 3, the latest of 3) carry the recompiled code but no game data: a Linux tar.gz, a Windows zip, and a Flatpak. The README’s first words say that almost all of the code was written by language models (Claude), that nobody with relevant expertise has reviewed it, and that it makes no guarantees. 72 of its 74 commits list Claude as a co-author.
You needYour own copy of Knife Edge: Nose Gunner (USA), as .z64, .v64, or .n64; the README points to a script that normalizes the byte order and checks its MD5. Windows or Linux with Vulkan.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- haydenmc
- Original studio
- Kemco
- Year
- 1998
- Stars
- 1
- Last activity
- 2026-08-03 · 3 months ago
- Latest version
- v0.0.3 · 2026-08-03
- License
- GPL-3.0
- Language
- C++
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