PlayStationSCE Cambridge Studio, 2000
PS1 Playable

MediEvil II

Game: MediEvil II (PS1, 2000)

PS1

A static recompilation of the US release for Windows and Linux, built with psxrecomp and the recomp-ui launcher. Since 0.2.0-alpha (October 5) it ships prebuilt, with the engine and the known level code translated ahead of time and OpenBIOS included, so all you need is the disc: nothing to compile and no BIOS to supply. The enhancements are on by default: a widescreen view that adapts to the window with no width limit, with the HUD anchored to the edges, terrain drawn at three times the distance, and full-width cutscene bars with undistorted subtitles; higher internal resolution (5x with the 1080p preset); PGXP precision and texture filtering to reduce wobble; smooth presentation, which interpolates the camera and models up to the monitor’s refresh rate (or 60, 120, 144, 240, or 360) without changing game speed; and resident loading, which prepares data from your disc on first run and shortens waits (from 8.3 to 1.4 seconds in one measured load). It also has optional mouse and keyboard controls, a mod manager, and optional bezel artwork. It’s an alpha tested in the opening museum and in samples of other levels, not in a full playthrough, and on Linux it has only been tested under WSL. The latest release, 0.2.4-alpha, came out on October 20. Its README says it’s developed by a hobbyist with substantial AI assistance, and 10 of its 80 commits list Claude as a co-author.

You needYour own US MediEvil II disc (SCUS-94564), as a CUE with its BIN tracks or as a CHD, which is still needed while you play. Plus 64-bit Windows or x86-64 Linux with glibc 2.39 or later (Ubuntu 24.04, for example).

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
Alexbeav
Original studio
SCE Cambridge Studio
Year
2000
Stars
19
Last activity
2026-10-31 · 11 days ago
Latest version
v0.2.4-alpha · 2026-10-20
License
GPL-3.0
Language
C++
View repository ↗
mipswidescreen60fps+modsai-assisted
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