Midnight Club: Los Angeles (holdmysocks)
Game: Midnight Club: Los Angeles → (Xbox 360, 2008)
A static recompilation of Midnight Club: Los Angeles Complete Edition for Windows, Linux, and jailbroken PS5, built with the ReXGlue SDK and with fixes ported, with permission, from LARecomp. On Windows with Direct3D 12, the career, races, garage, and upgrades play with audio and a controller, at 30 fps by default and 60, 120, or uncapped as options; on Linux with Vulkan it builds and plays, tested by one user. It doesn’t publish a compiled game: a script extracts what it needs from your ISO, installs any missing tools, and generates the recompiled code on your machine. The pause menu adds display settings.
You needAn ISO of your own Midnight Club: Los Angeles Complete Edition for Xbox 360, USA/Europe release (Title ID 545407F8). On Windows, 64-bit Windows 10 or 11 with Direct3D 12 and about 20 GB of free space; on Linux, Clang 20 and Vulkan 1.3.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- holdmysocks
- Original studio
- Rockstar San Diego
- Year
- 2008
- Stars
- 223
- Last activity
- 2026-10-30 · 1 day ago
- Latest version
- v1.0.14 · 2026-10-29
- License
- GPL-3.0
- Language
- C++
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