Games

Midnight Club: Los Angeles

Xbox 360 · 2008 · 3 projects

3 recomps

Xbox 360 Playable

Midnight Club: Los Angeles (mzzvxm)

mzzvxm/LARecomp

LARecomp: a static recompilation of Midnight Club: Los Angeles Complete Edition for x86-64 Windows, built on the ReXGlue SDK. It boots to the menu, free roam and races work, and saves load. It runs properly above 30 fps: instead of the usual Xenia unlock, which makes the game run fast, it feeds the simulation the real frame time, and it adjusts the camera and suspension so they behave the same at any frame rate. It has an in-game settings menu with eight tabs, a wizard that installs the game from your ISO, save import from Xenia and RPCS3, a radio with your own MP3s, a mod loader, and access to the German and Italian translations. It doesn’t publish builds: it’s built with ReXGlue SDK 0.10.0 and Clang. Known issues remain, such as visible dithering on shadows and foliage.

You needThe extracted files from your own copy of Midnight Club: Los Angeles Complete Edition for Xbox 360 (default.xex and the xarchive files). To build it, x86-64 Windows with ReXGlue SDK 0.10.0, CMake 3.25 or later, Clang, and Ninja.

★ 276 · 2026-10-31 View →
Xbox 360 Playable

Midnight Club: Los Angeles (holdmysocks)

holdmysocks/mcla-recomp

A static recompilation of Midnight Club: Los Angeles Complete Edition for Windows, Linux, and jailbroken PS5, built with the ReXGlue SDK and with fixes ported, with permission, from LARecomp. On Windows with Direct3D 12, the career, races, garage, and upgrades play with audio and a controller, at 30 fps by default and 60, 120, or uncapped as options; on Linux with Vulkan it builds and plays, tested by one user. It doesn’t publish a compiled game: a script extracts what it needs from your ISO, installs any missing tools, and generates the recompiled code on your machine. The pause menu adds display settings.

You needAn ISO of your own Midnight Club: Los Angeles Complete Edition for Xbox 360, USA/Europe release (Title ID 545407F8). On Windows, 64-bit Windows 10 or 11 with Direct3D 12 and about 20 GB of free space; on Linux, Clang 20 and Vulkan 1.3.

★ 223 · 2026-10-30 View →
Xbox 360 Playable

Midnight Club: Los Angeles (BeemerCodes)

BeemerCodes/MidnightclubLA-Recomp

An unofficial native Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK and DirectX 12, built on the infrastructure of the Dante’s Inferno recomp, Hells Gate. It comes with a launcher that extracts your ISO with extract-xiso, renders at up to 2K with FXAA, and creates shortcuts; it’s all portable, with no installer. Its author recommends capping the frame rate at 60 with an external tool to avoid instability. It states that the launcher, scripts, and much of the code were made with AI help, except for the reverse engineering, which was done by hand. The README is in Portuguese.

You needThe ISO of your own copy of Midnight Club: Los Angeles for Xbox 360, and Windows 10 or 11.

★ 20 · 2026-10-29 View →

Installs with

Questions

Can you play Midnight Club: Los Angeles natively on PC?

Yes, though unfinished. The catalog has 3 recomps, all already playable.

What do I need to play it?

Your own copy of Midnight Club: Los Angeles (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Midnight Club: Los Angeles (mzzvxm), with 276 stars on GitHub.