Midnight Club: Los Angeles (BeemerCodes)
Game: Midnight Club: Los Angeles → (Xbox 360, 2008)
An unofficial native Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK and DirectX 12, built on the infrastructure of the Dante’s Inferno recomp, Hells Gate. It comes with a launcher that extracts your ISO with extract-xiso, renders at up to 2K with FXAA, and creates shortcuts; it’s all portable, with no installer. Its author recommends capping the frame rate at 60 with an external tool to avoid instability. It states that the launcher, scripts, and much of the code were made with AI help, except for the reverse engineering, which was done by hand. The README is in Portuguese.
You needThe ISO of your own copy of Midnight Club: Los Angeles for Xbox 360, and Windows 10 or 11.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- BeemerCodes
- Original studio
- Rockstar San Diego
- Year
- 2008
- Stars
- 20
- Last activity
- 2026-10-29 · 2 days ago
- Latest version
- v1.2.0 · 2026-10-29
- License
- MIT
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
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Midnight Club: Los Angeles (mzzvxm) · Midnight Club: Los Angeles (holdmysocks) See all →