Midnight Club: Los Angeles (mzzvxm)
Game: Midnight Club: Los Angeles → (Xbox 360, 2008)
LARecomp: a static recompilation of Midnight Club: Los Angeles Complete Edition for x86-64 Windows, built on the ReXGlue SDK. It boots to the menu, free roam and races work, and saves load. It runs properly above 30 fps: instead of the usual Xenia unlock, which makes the game run fast, it feeds the simulation the real frame time, and it adjusts the camera and suspension so they behave the same at any frame rate. It has an in-game settings menu with eight tabs, a wizard that installs the game from your ISO, save import from Xenia and RPCS3, a radio with your own MP3s, a mod loader, and access to the German and Italian translations. It doesn’t publish builds: it’s built with ReXGlue SDK 0.10.0 and Clang. Known issues remain, such as visible dithering on shadows and foliage.
You needThe extracted files from your own copy of Midnight Club: Los Angeles Complete Edition for Xbox 360 (default.xex and the xarchive files). To build it, x86-64 Windows with ReXGlue SDK 0.10.0, CMake 3.25 or later, Clang, and Ninja.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- mzzvxm
- Original studio
- Rockstar San Diego
- Year
- 2008
- Stars
- 276
- Last activity
- 2026-10-31 · today
- Language
- C++
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