Xbox 360Team Ninja, 2008
Xbox 360 Playable

Ninja Gaiden II (gamboozino)

Game: Ninja Gaiden II → (Xbox 360, 2008)

360

A native Windows and Linux port of the World Xbox 360 release (title 544307D5), by static recompilation with the ReXGlue SDK and XenosRecomp for the shaders. Instead of emulating the GPU, its own Vulkan renderer, inspired by Unleashed Recompiled’s, picks up the game’s graphics calls. It runs at a steady 60 fps, on the Steam Deck too, with render scale from 1x to 8x, up to 8x MSAA, anisotropic filtering, bloom, and 4:3, 16:9, 16:10, 21:9, and 32:9 with the HUD in the corners. It adds keyboard and mouse with the keys’ own pictures in the game’s prompts, Xbox, PlayStation, and Nintendo icons, options from alicenotmech’s Master Edition, skipping the intro and any cutscene, cheats (infinite health and ninpo, difficulties and costumes unlocked), folder mods, and a portable mode. On first run it installs the game from your disc, then asks for Title Update 3 and, if you want, the DLC. Some cutscenes may have a slight audio delay, and mouse support in the menus is still to come. It’s been tested on Linux, the Steam Deck, and Proton, and the author asks for reports from Windows. v0.5.57 (November 7) is the latest of 13 releases. 42 of its last 100 commits list Claude as a co-author.

You needYour own copy of Ninja Gaiden II, World release (544307D5), as an .iso image, a Games on Demand package, or an extracted folder with its default.xex, plus its Title Update 3 (TU_1A461UL_000000G000000.00000000000O4); the Japanese TU3 won’t work. The DLC (Mission Mode and the costumes) is optional. Plus 64-bit Windows 10 or 11 or x86-64 Linux (glibc 2.35 or newer), with an SSE4.2 CPU and a Vulkan 1.3 GPU.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
gamboozino
Original studio
Team Ninja
Year
2008
Stars
215
Last activity
2026-11-11 · today
Latest version
v0.5.65 · 2026-11-11
License
GPL-3.0
Language
C++
View repository ↗
powerpcactionwidescreen60fps+vulkanmodsai-assisted
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