Ninja Gaiden II
Xbox 360 · 2008 · 3 projects
Short answerYes, though unfinished. The catalog has 3 recomps, all already playable. You need your own copy of Ninja Gaiden II (Xbox 360).
Projects 3
Ninja Gaiden II (gamboozino)
gamboozino/ng2recomp
A native Windows and Linux port of the World Xbox 360 release (title 544307D5), by static recompilation with the ReXGlue SDK and XenosRecomp for the shaders. Instead of emulating the GPU, its own Vulkan renderer, inspired by Unleashed Recompiled’s, picks up the game’s graphics calls. It runs at a steady 60 fps, on the Steam Deck too, with render scale from 1x to 8x, up to 8x MSAA, anisotropic filtering, bloom, and 4:3, 16:9, 16:10, 21:9, and 32:9 with the HUD in the corners. It adds keyboard and mouse with the keys’ own pictures in the game’s prompts, Xbox, PlayStation, and Nintendo icons, options from alicenotmech’s Master Edition, skipping the intro and any cutscene, cheats (infinite health and ninpo, difficulties and costumes unlocked), folder mods, and a portable mode. On first run it installs the game from your disc, then asks for Title Update 3 and, if you want, the DLC. Some cutscenes may have a slight audio delay, and mouse support in the menus is still to come. It’s been tested on Linux, the Steam Deck, and Proton, and the author asks for reports from Windows. v0.5.57 (November 7) is the latest of 13 releases. 42 of its last 100 commits list Claude as a co-author.
You needYour own copy of Ninja Gaiden II, World release (544307D5), as an .iso image, a Games on Demand package, or an extracted folder with its default.xex, plus its Title Update 3 (TU_1A461UL_000000G000000.00000000000O4); the Japanese TU3 won’t work. The DLC (Mission Mode and the costumes) is optional. Plus 64-bit Windows 10 or 11 or x86-64 Linux (glibc 2.35 or newer), with an SSE4.2 CPU and a Vulkan 1.3 GPU.
Ninja Gaiden II (KamiTK2)
KamiTK2/openNG2
openNG2: a native Windows port of the World Xbox 360 release (media ID 69F555CB), by static recompilation with the ReXGlue SDK. Since v1.1.0 it renders by default with a native Vulkan renderer, with no GPU emulation, which the author says takes 64% less GPU time per frame than the Direct3D 12 path, still available. Game logic runs at 60 fps, and an option generates an in-between frame to reach 120. It offers any resolution and window mode, 21:9 and 32:9 with the HUD at the screen edges, field of view, internal resolution from 1x to 5x, FSR upscaling (temporal on the native renderer; FSR 1.0 and CAS on Direct3D 12), FXAA, quality presets, Xbox, PS4, and PS5 controllers with matching icons, keyboard and mouse with remappable keys and the game’s prompts showing your keys, settings inside the game’s own menus, skipping the intro and any cutscene, save backups, Mission Mode and the DLC costumes, cheats (every difficulty and costume unlocked), and shader precompilation. It has only been tested through the early chapters and Mission Mode; the mouse doesn’t work in menus, and the sky may smear during fast camera turns. The launcher checks your files, downloads its own compiler, builds and installs the game, and keeps it up to date by rebuilding only what changed. It used the Ninja’s Dawn project as a reference and, unlike gamboozino’s port, needs Title Update 2 rather than 3. v1.1.0 (November 5) is the latest of 7 releases. All of its last 100 commits list Claude as a co-author.
You needYour own copy of Ninja Gaiden II for Xbox 360, World release (media ID 69F555CB, the one sold outside Japan), as the Games on Demand package C1200E9B558D04454FA6 with its .data folder, an .iso image, or an extracted folder, plus its Title Update 2 (TU_1A461UL_000000G000000.00000000000G4); Title Update 3, the Japanese release, Ninja Gaiden Sigma 2, and the Master Collection won’t work. The DLC (Mission Mode and the costumes) is optional. Plus 64-bit Windows 10 (1803 or newer) or 11, a Direct3D 12 GPU (Vulkan 1.3 for the native renderer), about 22 GB free, and a connection for the first build.
Ninja Gaiden II (TheSaltTrader)
FermataRest/Ninja-s-Dawn-A-Ninja-Gaiden-2-Recompilation-Project
Ninja's Dawn: a static recompilation of Ninja Gaiden II (title 544307D5) into a native Windows executable, on the ReXGlue SDK. It isn’t an emulator: the PowerPC code is translated ahead of time to x86-64, so there’s no interpreter and no JIT warm-up. The game runs like any Windows program, at 60 fps, with PC-style settings. TheSaltTrader made it; that account and its repository are no longer on GitHub, and the most recent copy still online is FermataRest’s, with the code up to version 1.0.24 (September 22) but without the compiled releases, so you have to build it following its README.
You needYour own copy of Ninja Gaiden II for Xbox 360, as an .iso image or an already extracted folder with its default.xex. The project ships no game data of any kind. To build it, 64-bit Windows 10 or 11 with Visual Studio 2022 Build Tools, LLVM/Clang, Ninja, CMake, Python 3.12, and the ReXGlue SDK.
Installs with
Quiver Launcher · RecompLauncher
Questions
Can you play Ninja Gaiden II natively on PC?
Yes, though unfinished. The catalog has 3 recomps, all already playable.
What do I need to play it?
Your own copy of Ninja Gaiden II (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
Ninja Gaiden II (gamboozino), with 215 stars on GitHub.
Which one is furthest along?
Ninja Gaiden II (gamboozino), Ninja Gaiden II (KamiTK2), and Ninja Gaiden II (TheSaltTrader), which are already playable, though unfinished.
Is it still being updated?
Yes. The latest change is from November 11, 2026, in Ninja Gaiden II (gamboozino).