PlayStationArtDink, 1998
PS1 Experimental

No One Can Stop Mr. Domino

Game: No One Can Stop Mr. Domino (PS1, 1998)

PS1

A static recompilation of No One Can Stop Mr. Domino (US version, SLUS-00804) with psxrecomp and recomp-ui: the MIPS code is translated to C and compiled into a native x64 program. The repository only holds configuration, build scripts, and notes; everything derived from the disc is produced on your PC. According to its README, the game boots, runs at the correct speed, and all six stages are covered by the native overlay cache, which brings interpreted instructions per frame down from 2,405 to 77. Version 0.1.0 (August 26) isn’t a playable build but a “setup host”: it contains the launcher, the recompiler emitters, and the sources, with no game code, and it generates and builds the game from your disc, which takes 10 to 30 minutes and about 4 GB the first time.

You needYour own dump of the US disc (.cue and .bin): track 1 must be 230,959,344 bytes, SHA-1 34cb3806ff08fc014bcfe8bbadc915cd8d5a9258. 64-bit Windows, Python 3, Git, and about 4 GB free; the launcher downloads a portable cmake and clang toolchain, or uses the one already on the PATH. A console BIOS is optional, since it uses OpenBIOS.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
nikeymikey
Original studio
ArtDink
Year
1998
Stars
4
Last activity
2026-08-26 · 2 months ago
Latest version
v0.1.0 · 2026-08-26
Language
PowerShell
View repository ↗
mips
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