PlayStationKID, 1999
PS1 Experimental

Pepsiman

Game: Pepsiman (PS1, 1999)

PS1

A static recompilation of Pepsiman (Japan, SLPS-01762) on PSXRecomp, with the SCPH1000 BIOS also recompiled, to run it on macOS with OpenGL as the default renderer. According to the README the game’s executable (2,079 functions) and the BIOS (1,029 functions) are translated with no skips, and the boot with the recompiled BIOS, the shell’s CD validation, and the handoff to the game executable work; the detailed status and the remaining overlay code are in PORT_STATUS.md. The README says the generated C stays untracked, but the repository includes generated/SLPS_017.62_full.c (about 33 MB), the translated code of the game’s executable. It has no published releases. Its 2 commits have no co-author.

You needYour own copy of the Pepsiman (Japan, SLPS-01762) disc (eight tracks, with the SHA-256 hashes given in DISC.md) and your own SCPH1000.BIN BIOS (SHA-256 cfc1fc38eb442f6f80781452119e931bcae28100c1c97e7e6c5f2725bbb0f8bb). The README’s steps are for macOS, with CMake, Ninja, and Ghidra to regenerate the code.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
Cybertwip
Original studio
KID
Year
1999
Stars
0
Last activity
2026-07-13 · 4 months ago
Language
C
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mipsaction
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