An unofficial native Windows port made by static recompilation: the Switch’s ARM64 code is translated ahead of time to C and compiled for x86-64 on your PC, and the console’s operating system and GPU (NVN) are reimplemented on top of Vulkan. It isn’t an emulator. It is a fork of LAS Recomp by peiikai, the recompiler made for The Legend of Zelda: Link’s Awakening, with 208 commits of its own ahead. It offers 60 fps or 30 as on the console, internal resolution from 25% up to 4x, FSR 1, SMAA or FSR 2, HDR, ambient occlusion, HD texture packs, SDL3 controllers, keyboard and mouse with a mouse camera, a mods manager, and save backups. Linux x86-64 is experimental. v0.1.13 (October 31) is the latest of 22 releases; 96 of its last 100 commits list Claude as a co-author. A separate macOS port, MonZaMac, is based on this project.
You needYour own copy of Pokémon Legends: Z-A 1.0.0, 2.0.0 or 2.0.2, optionally with the Mega Dimension DLC: the already extracted exefs and romfs folders, or a dump of the base game (.xci or .nsp) with the prod.keys from your own Switch. Plus 64-bit Windows 10 (1903 or newer) or 11, an x86-64 CPU with AVX2, a Vulkan 1.2 or newer GPU, 8 GB of RAM (16 GB recommended), and about 12 GB free.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Switch
- Architecture
- ARM64
- Author
- Hexveil404
- Original studio
- Game Freak
- Year
- 2025
- Stars
- 260
- Last activity
- 2026-11-11 · today
- Latest version
- v0.1.22 · 2026-11-10
- Language
- C
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
README badge
If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.
[](https://recompendium.com/en/recomp/pokemon-legends-z-a/)