A static recompilation kit for the European PS1 release (SLES-02529) for Windows, Linux, and macOS, built with psxrecomp and the recomp-ui launcher. It’s a separate project from BrazilianHobbyist’s. The published releases are setup kits: a wizard checks your disc, its SBI file, and your BIOS, generates the game’s code, and builds it on your PC; on Windows it can download portable build tools. It isn’t confirmed to be playable yet: the README says gameplay testing is still pending and that building it doesn’t prove the game works. According to the v0.1.1 notes, an automated windowless test on Windows verified the disc, generated and built the game, and launched it, but the release makes no claim about gameplay quality, and the Linux and macOS packages haven’t been tested on those systems. The game uses the OpenGL renderer, in 4:3. v0.1.1 (September 30) is the latest of 2 releases: it fixes 0.1.0, which asked for the wrong BIOS and looped back to the setup screen after building. The README says the project was made with AI assistance on code, documentation, and investigation, and that Alex tests the game and decides what gets released.
You needYour own image of Resident Evil 3: Nemesis for PS1, European release (SLES-02529), as Redump CUE/BIN, with its SBI file beside it under the same name; the wizard checks the exact BIN, so CHD and other formats won’t work. Also your own European SCPH-5502 or SCPH-5552 BIOS (524,288 bytes). Plus Windows x64, Linux x64, or macOS (Apple silicon or Intel); Linux and macOS need CMake, Ninja, Python 3, and a C and C++ compiler.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- Alexbeav
- Original studio
- Capcom
- Year
- 1999
- Stars
- 15
- Last activity
- 2026-10-02 · 1 month ago
- Latest version
- v0.1.1 · 2026-09-30
- Language
- Python
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