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Xbox 360 Playable

Skate 2 (christianortel)

Game: Skate 2 → (Xbox 360, 2009)

A community Windows port of the Xbox 360 version, built with ReXGlue 0.10.0 and its own patches to the SDK: the PowerPC executable is translated to C++ and compiled as native code, and the Xenos graphics are turned into Direct3D 12 by the GPU plugin ReXGlue took from Xenia. The earlier Skate-2-Team recompilation served as an analysis reference, without carrying over its runtime code. It’s released as a prebuilt package: a script copies and checks your files once, and a launcher starts the game with the default profile, 2x internal resolution and an unlocked frame rate, with 1x and (experimental) 4x profiles and 60–240 fps caps. Free Skate, the campaign, replays, saves, controllers (USB DualSense directly), and audio output selection work. It has been tested on a single PC, with an hour of the campaign free of glitches, without finishing the game; there’s no ultrawide support. Version 0.1.1 (October 12) added an .exe launcher for shortcuts and Armoury Crate.

You needThe extracted files from your own copy of Skate 2 for Xbox 360 (title ID 4541087F, media ID 6ADB5821, executable 0.0.0.2): the folder with default.xex and data. default.xex must have the SHA-256 116ba3ee37fcf0d8db60b7d47c971fdb6d3eb2a7a4d3cfc3611a06704a588ae5, and an ISO or compressed archive must be extracted first. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, Windows PowerShell 5.1 (included with Windows), the Visual C++ x64 runtime, and a controller.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
Christian R. Ortel
Original studio
EA Black Box
Year
2009
Stars
78
Last activity
2026-10-12 · 19 days ago
Latest version
v0.1.1 · 2026-10-12
License
MIT
Language
PowerShell
View repository ↗
powerpc60fps+

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