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Xbox 360 Experimental

Skate 2 (cookingwithsimon)

Game: Skate 2 → (Xbox 360, 2009)

An unofficial native Windows port of the Xbox 360 version of Skate 2, made by statically recompiling the game’s default.xex with the ReXGlue SDK (via the Skate 3 recompilation fork). According to the README the game boots through the menus and idle movie into Freeskate, and mission triggers work, at over 100 FPS on a Ryzen 7 7800X3D; it is early and bugs are expected. It uses the SDK’s emulated Xbox 360 GPU on Direct3D 12. It includes no game files or recompiled code: the build recompiles the code from your copy. Version 0.2.0 is from October 11. Both of the repository’s commits list Claude as a co-author.

You needYour own disc image of Skate 2 for Xbox 360 (tested with Skate 2 (USA) (En,Fr), title ID 4541087F, default.xex with SHA-1 a9b539c1acbc80aeaade3ffbe708e1fbd3a2dad7); other regions or title updates have different code addresses and need their own configuration. Windows 10 or 11 with an x86-64 CPU with AVX2; to build, LLVM (Clang 18 or newer), Visual Studio 2022 Build Tools with C++, Python 3, and Git.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
cookingwithsimon
Original studio
EA Black Box
Year
2009
Stars
8
Last activity
2026-10-11 · 20 days ago
Latest version
v0.2.0 · 2026-10-11
Language
Python
View repository ↗
powerpcsportsai-assisted

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