PlayStationNamco, 1996
PS1 Playable

Soul Blade

Game: Soul Blade (PS1, 1996)

PS1

A static recompilation of the US release for Windows, built with psxrecomp, which translates the game’s MIPS code to C and compiles it into a single native executable. Its author says it boots and plays with full rendering, input, and memory card saves, with high resolution set in settings.toml and 2x supersampling with nearest-neighbor filtering to keep pixels sharp. There’s a minor graphical glitch with water, which the author attributes to the psxrecomp runtime, and only the US release has been tested. The repository holds just the README and the submodules (the author’s psxrecomp fork and recomp-ui); what you play is the prebuilt release. v1.1 (August 27) fixes possible crashes and adds a netplay option that hasn’t been tested yet.

You needYour own US Soul Blade disc image, as .cue/.bin, placed in the release folder with its path set in game.toml. Plus 64-bit Windows.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
fabioap-cpu
Original studio
Namco
Year
1996
Stars
28
Last activity
2026-08-27 · 2 months ago
Latest version
v1.1 · 2026-08-27
View repository ↗
mips
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