Nintendo Wii UNintendo EPD, 2015
Wii U Experimental

Splatoon

Game: Splatoon (Wii U, 2015)

WIIU

An unofficial native Windows and Linux port of the Wii U version, made by statically recompiling the game’s code into a native program with a Vulkan renderer. It continues ApfelTeeSaft’s RebrewU project. The README warns it is a work in progress, with graphical glitches, missing effects, stutter and crashes, and asks for strong hardware. It adds PC options (render resolution, 30, 60, 120 or 180 frames per second, G-Sync and FreeSync, 1:1 mouse aiming, a key for every GamePad input), a cinema camera mode, optional HD textures generated on your PC with Real-ESRGAN, and experimental realistic-graphics presets (time of day, weather, volumetric clouds). The only release, tagged “MAC”, is from October 30 and is a source zip of about 2 MB; the game is built on your PC with Setup.bat or setup.sh. 1 of its 57 commits lists Claude as a co-author.

You needYour own dump of Splatoon for Wii U, in a folder with code, content and meta (for example made with Dumpling), in a supported version from the ones VersionDb.md lists. Plus 64-bit Windows or Linux, a Vulkan 1.3 GPU, a 6 to 8 core CPU, 16 GB of RAM at minimum (32 GB recommended) and about 40 GB free during setup; the final build is about 6 GB counting the shader caches.

How it gets to PC
Static recompilation
Console
Nintendo Wii U
Architecture
PowerPC
Author
PC-PORTERS
Original studio
Nintendo EPD
Year
2015
Stars
64
Last activity
2026-11-10 · 1 day ago
Latest version
v1.0.2 · 2026-11-04
License
MPL-2.0
Language
C++
View repository ↗
powerpcactionvulkan60fps+ai-assisted
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