Spyro the Dragon
Game: Spyro the Dragon (PS1, 1998)
OpenPete: a native Windows and Linux port of Spyro the Dragon, made by static recompilation with PSXRecomp on top of the game’s matching decompilation (spyro-1): functions already decompiled use that code, and recompilation covers the rest. Calls into Sony’s libraries go to a runtime based on PsyCross, and a custom renderer reads the game state instead of the GPU commands, which allows true depth, any frame rate with interpolation (the game still ticks at 29.913 Hz), Hor+ widescreen, high resolution, and removing the PlayStation’s wobble and warped textures, which can be turned back on. It adds HD texture packs, extended draw distance, music replacement, save states, rewind, mods written in C and shaders that compile at startup, and an in-game settings menu. It’s made by tyscorp. The source code isn’t published yet (“Source coming soon”); builds are downloaded from its website.
You needYour own US Spyro the Dragon disc (SCUS-94228). Plus 64-bit Windows 10 or 11 or x86-64 Linux, and a graphics card with Vulkan 1.2. On first run it copies your disc and compiles the code, taking about 1.2 GB in total; a macOS build will come later.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- tyscorp
- Original studio
- Insomniac Games
- Year
- 1998
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