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SSX Tricky (MatiasRiveraC)

Game: SSX Tricky → (Xbox, 2001)

A native Windows port of the Xbox version, by static recompilation with xboxrecomp, with Direct3D 11, XAudio2, and XInput. It’s the project OpenTricky, also in this catalog, continues. It’s a work in progress: it boots, plays the intro movies with sound, runs the whole front end, and races against the AI at 60 fps through the finish and the results screen, and saves work. It adds any resolution drawn natively, the game’s own 16:9 widescreen mode, full mipmaps, up to 16x anisotropic filtering, up to 8x anti-aliasing, a launcher with settings, and remappable keyboard and controller controls. It states that Claude Code wrote most of the code, directed and tested by its author.

You needAn .iso image of your own US SSX Tricky Xbox disc, of the exact build the port was made from; the PS2 and GameCube versions won’t work. Plus 64-bit Windows 10 or 11 and a Direct3D 11 graphics card.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
MatiasRiveraC
Original studio
EA Canada
Year
2001
Stars
6
Last activity
2026-09-30 · 1 month ago
Latest version
v0.2.0 · 2026-09-30
Language
C
View repository ↗
x86widescreen60fps+ai-assisted

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1