Super Hang-On
Game: Super Hang-On (Mega Drive / Genesis, 1987)
A recompilation of the Mega Drive Super Hang-On that runs natively on Linux and Windows. It runs at a true 60 frames per second (the game logic runs twice per original tick, with no interpolated frames) or at 120 on 120 Hz screens, with reduced input lag, 16:9 and 21:9 races, CRT filters, save states with several slots, rewind of up to 20 seconds, a Relax mode with no timer or rivals, analog steering, and rankings and records that persist. Sound uses the game’s own Z80 driver with emulated YM2612 and PSG. The release contains no game code: it is translated from your ROM the first time it starts and kept in a cache. The author admits he is not yet happy with the CRT filters and lists a more responsive bike, sound in demo mode, and music selection as to-dos. Version 0.2.0 (September 17) is the latest of 2 releases. All 13 of its commits list Claude as a co-author.
You needYour own copy of the Mega Drive ROM, the No-Intro dump “Super Hang-On (Japan, USA) (En,Ja)” (SHA-1 ecfd7b3bf4dcbee472ddf2f9cdbe968a05b814e0, CRC32 cb2201a3, 524,288 bytes), placed next to the executable and named baserom.md. SDL2 is needed on Linux; the Windows release already includes it. The game’s folder must be writable.
- How it gets to PC
- Static recompilation
- Console
- Sega Mega Drive / Genesis
- Architecture
- 68000
- Author
- ElFDA
- Original studio
- Sega
- Year
- 1989
- Stars
- 4
- Last activity
- 2026-09-17 · 1 month ago
- Latest version
- v0.2.0 · 2026-09-17
- License
- MIT
- Language
- C
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