Super Mario Odyssey (zzzarathustra-dev)
Game: Super Mario Odyssey → (Switch, 2017)
An unofficial native port of Super Mario Odyssey (version 1.0.0) for Windows, Linux, and macOS, called Power Moon Recomp. It is made by static recompilation on top of LAS Recomp: the game’s ARM64 code is translated into C ahead of time and compiled on your PC, while the Switch kernel, services, audio, and the NVN graphics API are reimplemented, with Vulkan on Windows and Linux and Metal on macOS. It is not an emulator. According to the README, the whole game has been played through on Windows and Linux, with bosses, the 2D and 8-bit sections, the ending, and the post-game, at 60 fps; the Mac version is a test build, with problems to be expected. It offers internal resolution up to 4x, FSR 1, ultrawide support, experimental frame interpolation for displays at 120 Hz or more, and mods. The downloads (a zip for Windows and an AppImage for Linux) carry no game code or data: the setup recompiles the code on your PC the first time; we haven’t checked their contents. Its repository is on GitLab, because its author says GitHub closed their account; version 0.2.0 is from November 3, and it published 8 releases between November 2 and November 3. It states it was made with heavy help from Claude; 4 of its 22 commits list it as a co-author.
You needYour own copy of Super Mario Odyssey 1.0.0, with no updates, extracted (exefs and romfs folders) from your own console. Plus Windows 10 or 11 (x64) or Linux (x64, glibc 2.35 or later) with an AVX2 CPU and a Vulkan 1.3 GPU, or macOS 15 or later on Apple silicon; 8 GB of RAM (16 GB recommended) and about 7 GB of free disk space.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Switch
- Architecture
- ARM64
- Author
- zzzarathustra-dev
- Original studio
- Nintendo
- Year
- 2017
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[](https://recompendium.com/en/recomp/super-mario-odyssey-zzzarathustra-dev/) Other projects for Super Mario Odyssey 5
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