Nintendo SwitchNintendo, 2017
Switch Experimental

Super Mario Odyssey (toby-sym)

Game: Super Mario Odyssey → (Switch, 2017)

NSW

A Windows x64 version of Super Mario Odyssey (1.4.1) made by static recompilation: the game’s AArch64 code is turned into C ahead of time by a Python lifter and compiled with clang, and the project’s own runtime replaces the Switch system libraries, with the NVN graphics API on Vulkan and a Maxwell shader translator. It is not an emulator. It is a development fork of Coz-0’s smo-recomp that adds its own identity, build automation, and a lot of work on the Vulkan renderer. The README admits it is early and unfinished and says plainly what has been measured and what hasn’t: automated tests run through Cap Kingdom and more than 270 scenarios, and it has been played by hand from there to the first checkpoint of Cascade Kingdom, at 60 fps on the author’s PC; audio, videos, the Action Guide, and amiibo work, and there is no online play. It has no published releases or executable: you build it yourself from your own dump. 62 of its last 100 commits list Claude as a co-author.

You needYour own copy of Super Mario Odyssey 1.4.1 from your own console: decrypted folders, or the NSP or XCI of the base game and the 1.4.1 update with your prod.keys (and title.keys if needed). Plus 64-bit Windows 10 or 11, a Vulkan 1.3 GPU, LLVM/clang 9.0.0, Visual Studio 2019 Build Tools, the Vulkan SDK, SDL3, Python 3.13, and, for encrypted packages, the .NET SDK 8 or later.

How it gets to PC
Static recompilation
Console
Nintendo Switch
Architecture
ARM64
Author
toby-sym
Original studio
Nintendo
Year
2017
Stars
1
Last activity
2026-11-10 · 1 day ago
License
GPL-3.0
Language
C
View repository ↗
arm64platformervulkanai-assisted
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