The Legend of Zelda: Echoes of Wisdom
Game: The Legend of Zelda: Echoes of Wisdom (Switch, 2024)
EoWRecomp: a work-in-progress static recompilation of the Switch version 1.0.0 into a native PC program. The game’s ARM64 code is translated to C and compiled for x86-64, and a runtime replaces the Switch’s operating system and its NVN graphics API, drawing with Vulkan. It builds on LAS Recomp, the equivalent project for Link’s Awakening, also by Grezzo. It isn’t playable yet: it boots, shows the prologue, and reaches the first controllable scene with working input, but performance, verified audio, saves, and several effects are still missing. Alpha 1 (October 21) is a preview of the app, not of the game: the macOS (Apple Silicon) and Android builds install and set the game up from your own files, but the recompiled game has only been run on Linux. The Windows build is cross-compiled from Linux and hasn’t been tested yet. Its author states that it’s developed almost entirely with AI (Claude, through Claude Code), directed and tested by the author.
You needYour own copy of The Legend of Zelda: Echoes of Wisdom, version 1.0.0 (title 01008CF01BAAC000, no updates), and the keys from your own console. To build it, Linux with Python 3 and the dependencies the project lists.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Switch
- Architecture
- ARM64
- Author
- Nycolazs
- Original studio
- Grezzo
- Year
- 2024
- Stars
- 122
- Last activity
- 2026-10-21 · 21 days ago
- Language
- C
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