PlayStationSpectrum HoloByte, 1996
PS1 Playable

Top Gun: Fire at Will

Game: Top Gun: Fire at Will (PS1, 1996)

PS1

A native version for Mac, Windows, and Linux of Top Gun: Fire at Will (PlayStation, 1996, US version, SLUS-00032): the game’s program was translated into native code, with no emulator. It comes with a launcher to set display, sound, controls, and cheats, an in-game menu (Esc) with settings and save states, integer scaling and 3D up to 4K, controllers recognized by name, separate volume and muting for music and effects, the cutscene movies, and saves on the memory card. The cheats give infinite missiles and lives and let you start at any of the 32 missions. The downloads are prebuilt builds of the translated game program (zips of about 41 MB on Windows, 44 MB on Linux, and 60 MB on Mac, the latter signed and notarized by Apple) that we haven’t checked inside; the repository holds no code generated from the game. Version 0.1.1 (October 16) made the Esc menu work with the mouse. All 12 of its commits list Claude as a co-author.

You needYour own Top Gun: Fire at Will disc image (PS1, USA, SLUS-00032) as a .cue with its .bin beside it (the .bin’s SHA-256 is c221dce3ef23863613a93611f29f4ddad10343c2a706b01720e56d95702e2cb1). No BIOS is needed, since it has OpenBIOS built in. Mac (Apple chip or Intel, macOS 11 or later), 64-bit Windows, or 64-bit Linux (most desktops from 2020 on).

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
TanookiStudios
Original studio
Spectrum HoloByte
Year
1996
Stars
0
Last activity
2026-10-16 · 26 days ago
Latest version
v0.1.1 · 2026-10-16
Language
Python
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mipsai-assisted
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