Turok 2: Seeds of Evil
Game: Turok 2: Seeds of Evil (N64, 1998)
A native PC port (a Windows x64 build) of the US 1.0 version of Turok 2: Seeds of Evil, made with N64Recomp, N64ModernRuntime, RT64, and RecompFrontend. The README presents it as early public testing, “playable, not polished”: it boots, reaches real levels, and presents at 120 unique frames per second on a 120 Hz clock, which can be switched to Original or 60 and uses no interpolation. It has its own launcher to load the ROM, controls, options, and mods, with keyboard, mouse, and controller. The repository includes the game’s already translated C code (in projects/turok2-decomp/RecompiledFuncs) and copies of the tools. There are two releases, Beta (September 5) and Beta2 (September 11, “Fix 120hz and 120fps”), with a Windows zip of about 19 MB. The README lists crashes on a specific level, effects that look too fast or choppy, and audio pops or missing banks among the expected bugs. 8 of its 18 commits list Cursor as a co-author.
You needYour own Turok 2: Seeds of Evil USA 1.0 ROM (SHA-1 fb0400f21e3f043939ab56500c7b12a3231006f1). x64 Windows with a Direct3D 12 or Vulkan GPU and the Visual C++ redistributable.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- SirBraga
- Original studio
- Iguana Entertainment
- Year
- 1998
- Stars
- 2
- Last activity
- 2026-09-15 · 1 month ago
- Latest version
- Beta2 · 2026-09-11
- Language
- C++
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