Nintendo WiiNDcube, 2010
Wii Playable

Wii Party

Game: Wii Party (Wii, 2010)

WII

A static recompilation of Wii Party for PC. The game’s PowerPC code (the DOL and all 115 REL modules) is translated to C++ and compiled into a native program for Windows or Linux; only what depends on the console hardware (GPU, DSP audio, controller) is replaced. It is in alpha, with progress estimated at 93%: it boots, reaches every menu and plays complete Board Game Island sessions, and all 79 Free Play minigames have been played by hand without faults; the other modes have been tried but not played through. It runs at a locked 60 fps (PAL60) at up to six times the console’s resolution, and supports keyboard, mouse, up to four gamepads and real Wii Remotes, an options menu, custom textures and save backups. Windows 10 and 11 is the supported platform and Linux is experimental. v0.1.19-alpha is from October 25. 83 of its last 100 commits list Claude as a co-author.

You needYour own copy of the Wii Party disc (.iso, .wbfs, .rvz, .ciso, .wia or .gcm): the launcher builds the game on your PC from it. Plus 64-bit Windows 10 or 11, about 5 GB free and 4 GB of RAM at minimum (8 GB or more for the build, which takes about 10 minutes on a 6-core CPU); on Linux, an AppImage and the system build tools.

How it gets to PC
Static recompilation
Console
Nintendo Wii
Architecture
PowerPC
Author
arelkair
Original studio
NDcube
Year
2010
Stars
25
Last activity
2026-10-25 · 17 days ago
Latest version
v0.1.19-alpha · 2026-10-25
License
GPL-3.0
Language
C++
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powerpcmultiplayer60fps+ai-assisted
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