Work-in-progress matching decompilation of Shadow of the Colossus for PS2 (NTSC-U, SCUS-97472), with a native PC port as its long-term goal. It aims for C code that, built with the game’s compiler, Sony ee-gcc 2.96, reproduces the original files byte for byte. The SCUS_974.72 loader and the three modules holding the game code (KERNEL.XFF, MANAGER.XFF, and GAMECORE.XFF, in a custom xff2 format) already rebuild identically from assembly, though the table layout and the loader metadata still come from the original files. According to the README, 6,097 of the 7,861 game functions in the three modules (78%) are already matching C, and 114 of the loader’s 124 (92%); the native port hasn’t started. It includes nothing from the game: you need the loader from your own disc. The README states it’s developed with Claude Code and OpenAI Codex, which contribute code, tests, and documentation, while the author decides, tests, and releases. 91 of its last 100 commits list Claude as a co-author.
- Console
- PlayStation 2
- Architecture
- Emotion Engine
- Author
- TheRealestNwah
- Stars
- 42
- Last activity
- 2026-11-11 · today
- License
- CC0-1.0
- Language
- C
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
README badge
If this is your project, you can add it to its README: it shows its status on Recompendium and updates itself when the status changes.
[](https://recompendium.com/en/decomp/shadow-of-the-colossus-therealestnwah/) Other projects for Shadow of the Colossus 2
Shadow of the Colossus (LightVelox) · Shadow of the Colossus (HenryKun55) See all →