An unofficial native Windows port of the PS2 Shadow of the Colossus (PAL, SCES-53326 v1.00), by static recompilation of the PS2 code to C++ with PS2Recomp; it is the PS2 original, not the PS4 remake that is already in the catalog. The EE code and the VU1 microprograms are translated ahead of time and compiled with MSVC, the IOP runs in an emulated R3000 with high-level replacements for disc, memory card, pad, and sound, and the GS is drawn with an OpenGL 4.6 renderer. Its README declares it fully written by AI (Claude and ChatGPT/Codex) and directed by a person. It says boot, the intro, and gameplay work, as do riding Agro, climbing, and fighting; all 16 colossi pass an automated test harness and the early ones have been played by hand; there are memory card saves and save states (F5 and F9), a 60 Hz mode, widescreen, and mouse support. Issues remain, such as an occasional black frame, and only Windows and the PAL v1.00 disc are supported. Version 0.2.0 preview 2 (October 20) is a prebuilt zip of about 22 MB, which therefore carries the translated game code and which we haven’t checked inside. 36 of its 61 commits list Claude as a co-author.
You needYour own .iso dump (2048-byte sectors) of Shadow of the Colossus, Europe and Australia (PAL), SCES-53326 version 1.00, with SHA-256 068925770645266189005f09c9a9a1fee25726bfc93c89b12f832f3673664ac4; the tools only accept that disc and check its hashes. Windows x64 with an AVX2-capable CPU and OpenGL 4.6. To build from source, MSVC x64 (Visual Studio 2022 or newer) and Python 3.10 or newer; the generated code is about 9,000 C++ files and a full build takes around an hour.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 2
- Architecture
- Emotion Engine
- Author
- LightVelox
- Original studio
- Team Ico
- Year
- 2005
- Stars
- 99
- Last activity
- 2026-10-20 · 22 days ago
- License
- GPL-3.0
- Language
- C++
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