Army of Two
3 recomps
Army of Two (OpenPortroid)
OpenPortroid/ArmyOfTwoRecompilation
An unofficial Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK and with its own Direct3D 12 renderer instead of GPU emulation. The whole game can be finished solo or in co-op without crashes. Co-op works online without EA’s servers, in public or private sessions over a LAN or a VPN such as Radmin, ZeroTier, or Tailscale, and also as split-screen on one PC. It adds keyboard and mouse with key glyphs in the on-screen prompts, remappable controls, in-game graphics settings, render resolutions above the console’s 720p, and skippable movies. A launcher installs the game from your disc image.
You needYour own copy of Army of Two for Xbox 360, European release, as a disc image or extracted, with Title Update 2; DLC is optional. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and about 6 GB of free space.
Army of Two (nikolaygorb)
nikolaygorb/ArmyOfTwoRecomp
A static recompilation of the Xbox 360 version to x86-64 Windows and Linux, with the ReXGlue SDK: the PowerPC code in default.xex becomes native C++, and file I/O, GPU, audio, and threading go through the ReXGlue runtime, with Direct3D 12 or Vulkan. Its releases claim full compatibility on Windows 11 and Ubuntu 26.04. It adds direct mouse look on foot, with sensitivity scaled to the zoom, and carries three Xenia Canary community patches as hooks: a frame rate unlock (60 by default, 30, or uncapped), the black shading fix, which disables MSAA, and 16x anisotropic filtering. The game can be set to English, Japanese, German, French, Spanish, or Italian. Its author presents it as a home-made demo of the SDK’s use. Version 1.3 (October 18) improved the graphics and fixed Vulkan rendering.
You needYour own copy of Army of Two for Xbox 360 (Title ID 4541084C, Media ID 7E3E9BEA, module hash AA1EA03FEC9A549C), dumped with ABGX360 or extracted from the ISO with extract-xiso. Plus 64-bit Windows or Linux and a Direct3D 12 or Vulkan graphics card.
Army of Two (Genesis5500)
Genesis5500/ArmyOfTwo-Recomp
An experimental native Windows port of the Xbox 360 version, by static recompilation with ReXGlue SDK 0.10.0 and Direct3D 12. The repository only holds the glue code; the changes the game needs live in a separate fork of the SDK. Its author warns that only the opening areas have been tested, that no full playthrough has been done, and that rendering and stability issues remain. It holds about 30 fps at resolution scale 1; at 2 the image gets sharper but the frame rate halves. It plays with an XInput controller or the keyboard. There’s a single release, 0.1.0 (September 10). Five of its seven commits list Claude as a co-author.
You needYour own copy of Army of Two for Xbox 360, dumped yourself: the extracted folder with AO2Game and default.xex, an XDVDFS ISO, or a GOD. Plus 64-bit Windows, a CPU with AVX, and a Direct3D 12 graphics card. The prebuilt release is Windows-only; Linux and macOS can be built with Vulkan, untested.
Installs with
Questions
Can you play Army of Two natively on PC?
Yes. The catalog has 3 recomps, and one of them is fully playable.
What do I need to play it?
Your own copy of Army of Two (Xbox 360). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
Army of Two (OpenPortroid), with 136 stars on GitHub.