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Xbox 360 Playable

Army of Two (nikolaygorb)

Game: Army of Two → (Xbox 360, 2008)

A static recompilation of the Xbox 360 version to x86-64 Windows and Linux, with the ReXGlue SDK: the PowerPC code in default.xex becomes native C++, and file I/O, GPU, audio, and threading go through the ReXGlue runtime, with Direct3D 12 or Vulkan. Its releases claim full compatibility on Windows 11 and Ubuntu 26.04. It adds direct mouse look on foot, with sensitivity scaled to the zoom, and carries three Xenia Canary community patches as hooks: a frame rate unlock (60 by default, 30, or uncapped), the black shading fix, which disables MSAA, and 16x anisotropic filtering. The game can be set to English, Japanese, German, French, Spanish, or Italian. Its author presents it as a home-made demo of the SDK’s use. Version 1.3 (October 18) improved the graphics and fixed Vulkan rendering.

You needYour own copy of Army of Two for Xbox 360 (Title ID 4541084C, Media ID 7E3E9BEA, module hash AA1EA03FEC9A549C), dumped with ABGX360 or extracted from the ISO with extract-xiso. Plus 64-bit Windows or Linux and a Direct3D 12 or Vulkan graphics card.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
nikolaygorb
Original studio
EA Montreal
Year
2008
Stars
99
Last activity
2026-10-27 · 4 days ago
Latest version
1.4 · 2026-10-27
License
MIT
Language
C++
View repository ↗
powerpc60fps+vulkan

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