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Xbox 360 Experimental

Army of Two (Genesis5500)

Game: Army of Two → (Xbox 360, 2008)

An experimental native Windows port of the Xbox 360 version, by static recompilation with ReXGlue SDK 0.10.0 and Direct3D 12. The repository only holds the glue code; the changes the game needs live in a separate fork of the SDK. Its author warns that only the opening areas have been tested, that no full playthrough has been done, and that rendering and stability issues remain. It holds about 30 fps at resolution scale 1; at 2 the image gets sharper but the frame rate halves. It plays with an XInput controller or the keyboard. There’s a single release, 0.1.0 (September 10). Five of its seven commits list Claude as a co-author.

You needYour own copy of Army of Two for Xbox 360, dumped yourself: the extracted folder with AO2Game and default.xex, an XDVDFS ISO, or a GOD. Plus 64-bit Windows, a CPU with AVX, and a Direct3D 12 graphics card. The prebuilt release is Windows-only; Linux and macOS can be built with Vulkan, untested.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
Genesis5500
Original studio
EA Montreal
Year
2008
Stars
22
Last activity
2026-09-10 · 1 month ago
Latest version
v0.1.0 · 2026-09-10
License
GPL-3.0
Language
C++
View repository ↗ ReXGlue fork for Army of Two ↗
powerpcai-assisted

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2