Army of Two (Genesis5500)
Game: Army of Two → (Xbox 360, 2008)
An experimental native Windows port of the Xbox 360 version, by static recompilation with ReXGlue SDK 0.10.0 and Direct3D 12. The repository only holds the glue code; the changes the game needs live in a separate fork of the SDK. Its author warns that only the opening areas have been tested, that no full playthrough has been done, and that rendering and stability issues remain. It holds about 30 fps at resolution scale 1; at 2 the image gets sharper but the frame rate halves. It plays with an XInput controller or the keyboard. There’s a single release, 0.1.0 (September 10). Five of its seven commits list Claude as a co-author.
You needYour own copy of Army of Two for Xbox 360, dumped yourself: the extracted folder with AO2Game and default.xex, an XDVDFS ISO, or a GOD. Plus 64-bit Windows, a CPU with AVX, and a Direct3D 12 graphics card. The prebuilt release is Windows-only; Linux and macOS can be built with Vulkan, untested.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- Genesis5500
- Original studio
- EA Montreal
- Year
- 2008
- Stars
- 22
- Last activity
- 2026-09-10 · 1 month ago
- Latest version
- v0.1.0 · 2026-09-10
- License
- GPL-3.0
- Language
- C++
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