Army of Two (OpenPortroid)
Game: Army of Two → (Xbox 360, 2008)
An unofficial Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK and with its own Direct3D 12 renderer instead of GPU emulation. The whole game can be finished solo or in co-op without crashes. Co-op works online without EA’s servers, in public or private sessions over a LAN or a VPN such as Radmin, ZeroTier, or Tailscale, and also as split-screen on one PC. It adds keyboard and mouse with key glyphs in the on-screen prompts, remappable controls, in-game graphics settings, render resolutions above the console’s 720p, and skippable movies. A launcher installs the game from your disc image.
You needYour own copy of Army of Two for Xbox 360, European release, as a disc image or extracted, with Title Update 2; DLC is optional. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and about 6 GB of free space.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- OpenPortroid
- Original studio
- EA Montreal
- Year
- 2008
- Stars
- 136
- Last activity
- 2026-10-30 · 1 day ago
- Latest version
- v1.4.0 · 2026-10-30
- License
- MIT
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Army of Two
2
Army of Two (nikolaygorb) · Army of Two (Genesis5500) See all →