Crazy Taxi
Dreamcast · Xbox 360 · 1999 · 2 projects
Short answerNot yet. The catalog has 2 recomps in progress, and none is playable yet. You need your own copy of Crazy Taxi (Dreamcast).
Projects 2
Crazy Taxi (Dreamcast)
sp00nznet/crazytaxi
A static recompilation of Crazy Taxi for the Dreamcast: the original binary’s SH-4 code is translated into C (12,750 functions) and compiled as a native 64-bit program, with no interpreter or JIT. It builds on dcrecomp, which does the translation and provides the hardware layer, and the repository only keeps the bring-up code and the title’s own data. It is in alpha and doesn’t draw a single frame yet: it boots, installs the VBlank handler, reads the disc, and gets quite far into initialization, but stops in a wait loop it never leaves, so there is no geometry, picture, sound, or input. It has no published releases; the translated code is generated on your PC and not uploaded. All 51 of its commits list Claude as a co-author.
You needYour own disc image of Crazy Taxi for the Dreamcast (USA), as .cue and .bin or .gdi. 64-bit Windows 10 or 11, Python 3.8 or later, Git, CMake, Visual Studio 2022 with the C++ tools, and vcpkg with SDL2 and GLEW; Setup.cmd checks what’s missing and asks before installing it.
Crazy Taxi (Xbox 360)
sp00nznet/ctxbla
A static recompilation of the Xbox 360 (XBLA, 2010) version of Crazy Taxi into a native x86-64 PC executable, with XenonRecomp and the ReXGlue SDK: the PowerPC code is translated to C++ (9,008 functions), with no emulation or interpreter. It boots and Arcade mode plays, with Direct3D 12 graphics at 1280x720, keyboard, and XInput controllers, but the game can crash during play (at fare drop-offs or at high speed), only the title screen and the demo have sound, you have to wait for the «Hey Hey, Crazy Taxi!» voice line before pressing Start, and alt-tabbing after choosing Arcade Rules leaves a black screen. There are no prebuilt executables: the game code is generated on your PC from your copy and then compiled. The same author has another recompilation, of the Dreamcast version. All 8 of its commits list Claude as a co-author.
You needYour own copy of Crazy Taxi for Xbox 360 (XBLA, title 58410A34), in its STFS package. To build it, CMake 3.25 or later, Clang 18 or later (LLVM), Ninja, Python 3.8 or later, the ReXGlue SDK v0.1.0, and XenonRecomp with the repository’s patches.
Questions
Can you play Crazy Taxi natively on PC?
Not yet. The catalog has 2 recomps in progress, and none is playable yet.
What do I need to play it?
Your own copy of Crazy Taxi (Dreamcast). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
Crazy Taxi (Dreamcast), with 9 stars on GitHub.
Is it still being updated?
Yes. The latest change is from October 21, 2026, in Crazy Taxi (Dreamcast).