Xbox 360Hitmaker, 2010
Xbox 360 Experimental

Crazy Taxi (Xbox 360)

Game: Crazy Taxi → (Dreamcast, 1999)

360

A static recompilation of the Xbox 360 (XBLA, 2010) version of Crazy Taxi into a native x86-64 PC executable, with XenonRecomp and the ReXGlue SDK: the PowerPC code is translated to C++ (9,008 functions), with no emulation or interpreter. It boots and Arcade mode plays, with Direct3D 12 graphics at 1280x720, keyboard, and XInput controllers, but the game can crash during play (at fare drop-offs or at high speed), only the title screen and the demo have sound, you have to wait for the «Hey Hey, Crazy Taxi!» voice line before pressing Start, and alt-tabbing after choosing Arcade Rules leaves a black screen. There are no prebuilt executables: the game code is generated on your PC from your copy and then compiled. The same author has another recompilation, of the Dreamcast version. All 8 of its commits list Claude as a co-author.

You needYour own copy of Crazy Taxi for Xbox 360 (XBLA, title 58410A34), in its STFS package. To build it, CMake 3.25 or later, Clang 18 or later (LLVM), Ninja, Python 3.8 or later, the ReXGlue SDK v0.1.0, and XenonRecomp with the repository’s patches.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
sp00nznet
Original studio
Hitmaker
Year
2010
Stars
4
Last activity
2026-10-14 · 28 days ago
License
MIT
Language
Python
View repository ↗
powerpcracingai-assisted
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