A static recompilation of the Xbox 360 (XBLA, 2010) version of Crazy Taxi into a native x86-64 PC executable, with XenonRecomp and the ReXGlue SDK: the PowerPC code is translated to C++ (9,008 functions), with no emulation or interpreter. It boots and Arcade mode plays, with Direct3D 12 graphics at 1280x720, keyboard, and XInput controllers, but the game can crash during play (at fare drop-offs or at high speed), only the title screen and the demo have sound, you have to wait for the «Hey Hey, Crazy Taxi!» voice line before pressing Start, and alt-tabbing after choosing Arcade Rules leaves a black screen. There are no prebuilt executables: the game code is generated on your PC from your copy and then compiled. The same author has another recompilation, of the Dreamcast version. All 8 of its commits list Claude as a co-author.
You needYour own copy of Crazy Taxi for Xbox 360 (XBLA, title 58410A34), in its STFS package. To build it, CMake 3.25 or later, Clang 18 or later (LLVM), Ninja, Python 3.8 or later, the ReXGlue SDK v0.1.0, and XenonRecomp with the repository’s patches.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- sp00nznet
- Original studio
- Hitmaker
- Year
- 2010
- Stars
- 4
- Last activity
- 2026-10-14 · 28 days ago
- License
- MIT
- Language
- Python
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