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Bloodborne (ayozetr)

Game: Bloodborne → (PS4, 2015)

A native port of the PS4 version for Linux and the Steam Deck: the game’s own code runs directly on the CPU and the graphics are translated to Vulkan; it is not an emulator. It is a fork of bbport (deadinside28) with improvements of its own and from the community. It offers online messages, bloodstains, ghosts, bells, and summons (on The Hunter’s Dream or a server of your own), experimental Seamless Co-op for up to 5 hunters, local split-screen co-op for 2 to 4 players, an in-game map, an unlocked frame rate up to 120 or caps of 30, 60, and 90, resolutions from 720p to 4K and ultrawide, upscaling with FSR 3.1, FSR 4, and DLSS, any controller, trophies, mods, and a self-updating AppImage. Version 0.51-linux.18 (October 27) is the latest numbered release.

You needYour own decrypted dump of Bloodborne with update 1.09, from a retail release; you choose the folder that contains eboot.bin. Plus x86-64 Linux and a GPU with Vulkan 1.3 (AMD or Intel with Mesa, or NVIDIA with its driver), with about 6 GB of free memory, or 10 GB for 1440p and 4K.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
FromSoftware
Year
2015
Author
ayozetr
Stars
121
Last activity
2026-10-30 · 1 day ago
Latest version
0.51-linux.19 · 2026-10-30
License
GPL-3.0
Language
C++
View repository ↗
x86multiplayermodswidescreen60fps+

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