Bloodborne (macOS)
Game: Bloodborne → (PS4, 2015)
bloodborne_mac_port: a port to Apple silicon macOS of the native Bloodborne PC port. It runs the game’s original PS4 executable (CUSA03173, version 1.09): its x86-64 code runs directly under Rosetta 2, a lightweight runtime written in C replaces the PS4’s system libraries, and a shadPS4-derived video core translates GPU commands to native Metal (since 0.5.0; MoltenVK before), in a separate arm64 process. The README states it isn’t an emulator and contains no game code. On an Apple M4 Max it boots, lets you create a character and load saves, and runs at a locked 60 fps at 1080p and 1440p (and at native 4K), or upscaled with MetalFX, FSR 3.1, or TAA. According to the README, the current version is mac-v0.5.5 (October 24, 2026), a full release that rolls up the 0.5.4.3 to 0.5.4.5 pre-releases and fixes red flashes, a rare crash, and lifts; the downloads are an app and a package extraction tool. 93 of its last 100 commits list Claude as a co-author. Licensed GPL-2.0.
You needYour own decrypted dump of Bloodborne for PS4 (CUSA03173, version 1.09); no game files are included. An Apple silicon Mac (the README tests on an M4 Max); the game runs under Rosetta 2.
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- FromSoftware
- Year
- 2015
- Author
- Wooloomooloo2
- Stars
- 246
- Last activity
- 2026-10-31 · today
- Latest version
- mac-v0.5.12 · 2026-10-31
- License
- GPL-2.0
- Language
- C++
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