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Native layer Playable

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Bloodborne (Mrsuss60)

Game: Bloodborne → (PS4, 2015)

A Windows adaptation of the native Linux port bbport. It replaces the Linux kernel layer, memory mapping, and POSIX threading with a native Win32 runtime: the PS4 executable’s x86-64 code runs directly on the processor, with no emulation or JIT, and shadPS4’s Vulkan video core, with a multithreaded draw pipeline and FSR 3.1 and FSR 4 upscaling, handles the GPU. The README says it is playable on Windows: it boots, loads saves, and runs with audio and gamepad support. It adds a graphical launcher, 360-degree mouse look, 30, 60, 90, or uncapped frame rates through community patches, and persistent Vulkan pipeline caches. Version 0.7.2 (October 28) is the latest release.

You needYour own decrypted dump of Bloodborne for PS4 (CUSA03173, version 1.09), with eboot.bin. Plus 64-bit Windows 10 or 11, a Vulkan 1.3 graphics card (GeForce GTX 10-series or newer, Radeon RX 400-series or newer, or Intel Arc A-series), and an x86-64 processor with AVX 1.0 and SSE4.2.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
FromSoftware
Year
2015
Author
Mrsuss60
Stars
575
Last activity
2026-10-29 · 1 day ago
Latest version
v0.7.2 · 2026-10-28
License
GPL-2.0
Language
C++
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x8660fps+

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