⑂ Fork of deadinside28/bloodborne_pc ↗
Bloodborne (Mrsuss60)
Game: Bloodborne → (PS4, 2015)
A Windows adaptation of the native Linux port bbport. It replaces the Linux kernel layer, memory mapping, and POSIX threading with a native Win32 runtime: the PS4 executable’s x86-64 code runs directly on the processor, with no emulation or JIT, and shadPS4’s Vulkan video core, with a multithreaded draw pipeline and FSR 3.1 and FSR 4 upscaling, handles the GPU. The README says it is playable on Windows: it boots, loads saves, and runs with audio and gamepad support. It adds a graphical launcher, 360-degree mouse look, 30, 60, 90, or uncapped frame rates through community patches, and persistent Vulkan pipeline caches. Version 0.7.2 (October 28) is the latest release.
You needYour own decrypted dump of Bloodborne for PS4 (CUSA03173, version 1.09), with eboot.bin. Plus 64-bit Windows 10 or 11, a Vulkan 1.3 graphics card (GeForce GTX 10-series or newer, Radeon RX 400-series or newer, or Intel Arc A-series), and an x86-64 processor with AVX 1.0 and SSE4.2.
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- FromSoftware
- Year
- 2015
- Author
- Mrsuss60
- Stars
- 575
- Last activity
- 2026-10-29 · 1 day ago
- Latest version
- v0.7.2 · 2026-10-28
- License
- GPL-2.0
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Bloodborne
5
Bloodborne (bbport) · Bloodborne (Lantern Engine) · Bloodborne (bbhost) · Bloodborne (macOS) · Bloodborne (ayozetr) See all →